FORT LEONARD WOOD, Missouri—Angela Brooks can’t remember the last time she put herself first.
Between working, taking care of her children and caring for her disabled Air Force veteran husband of 20 years —who struggles with PTSD — there’s little time left at to address her personal needs.
“I literally have the world on my shoulders,” Brooks said. “[Caregivers like me] do a lot and it’s not so much physical anguish, it’s mental anguish, and that’s hard, hard.”
So when Brooks heard Fort Leonard Wood, Missouri, was hosting a USO Caregivers Seminar — a day of interactive programming designed to address the immediate needs of those who care for wounded, ill and injured service members — she knew she had to attend.
“I came because I wanted it to be about me [and my needs for a change],” Brooks said.
After participating in the two morning sessions, which featured gameon Nation Vice President Blair Bloomston and Stronger Families Executive Director Noel Meador, respectively, Brooks — who’d never attended any type of caregiver-centric programming before — was already glad she came.
“I felt very isolated up until today,” Brooks said. “[But today at the USO Caregivers Seminar] I feel comfortable. I feel safe and I feel like I’m not going to be judged.”
Brooks even felt comfortable enough to share details about her daily challenges with the entire room during a communications skill development activity. Brooks admits she relished in the rare opportunity to talk about the sometimes-difficult task of being a caretaker with other people who are experiencing similar situations.
“I just want to learn more and be open and this environment is very opening and freeing,” Brooks said. “What I was talking about earlier, [my personal story], there was no way I would have said that in certain [other] settings.”
“I just really really appreciate people thinking of us,” Brooks said.
According to Bloomston, even the simplest, quietest games can have a profound and lasting impact.
Take the game of Coins for example. To play, Bloomston asked attendees to think of a list of things that made them smile, shine and feel valuable. There was one catch: none of the participants’ ideas — which are called Coins in this game — can include things that were related to their role as a caregiver. For example, a standard list of acceptable Coins might include favorite foods, favorite places or simply the role of being a sibling, friend or family member.
Once attendees had their list, Bloomston asked them to pause and focus on their Coins for a moment. Many caregivers in the room started to smile. Then, after the time was up, Bloomston asked participants write down or remember their Coins so they could always carry them, metaphorically, in their pocket for empowerment the next time they face a difficulty as a caregiver.
Although it might not seem like much, Bloomston says the game, along with other gameon Nation games, can lead to huge improvements in how caregivers approach their challenges.
“You can tell somebody a statement like ‘Be confident’ or, you can put them through and experience and feel what it’s like to be confident and the spirit of play and the science of game dynamics makes that moving experience happen in a very quick way,” Bloomston said. “Caregivers can use these skills … to do their job with excellence and stay revitalized and give oxygen back to themselves.”
In fact, Bloomston’s already seen the positive impact on previous USO Caregivers Seminar attendees who have participated in gameon Nation sessions.
“The best part of the feedback is when I return to a base or when I return to a post years later and people come up to me and say 'I still have my coins in my pocket,’“ Bloomston said.
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